Founder, Sound Designer
Frank has been working in the games industry since 2004, beginning with The Punisher for THQ/Volition, Inc. Since then, he’s gone on to work with some of the finest sound teams on some of the biggest titles in the industry, from Mass Effect 3 and Dragon Age: Inquisition to Rise of the Tomb Raider and Halo Infinite. He prides himself on his ability to tell stories with sound.
For more information, hit the link below for his LinkedIn profile.